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Steel Seraph

Date

May 2024 - Dec 2024

Location

Academy of Interactive Entertainment (AIE) Malborne, Vic. Australia

Role

Producer,
Lead Designer,
Systems/Mechanics designer,
Sound Designer,
QA Tester

Description

Steel Seraph is a Snappy Arcade Arena Shooter, where it's you against a horde of killer robots. With two guns, and a myriad of movement abilities, how long can you survive?

As Producer
I managed the project's development timeline and documentation, ensuring smooth collaboration and efficient execution. Oversaw overarching task delegation, milestone tracking as well as content cutting and pivoting during key moments to keep Steel Seraph on schedule and polished.

As Lead Designer
I designed and refined core gameplay systems, including movement mechanics, enemy behaviours, and combat flow. Focused on creating a high-speed, skill-based experience with tight controls flow based encounters. My early prototyping helped shape the game's identity, many system like the grapple, movement and camera feel were developed directly by me and my collaboration with the programmers ensuring the game's fast-paced, high-energy feel.

As Sound Designer
I sourced, edited, and implemented audio to enhance game feel and player feedback, Ensuring all sound elements fit the theme and contributed to the game's snappy arcade feel.

As QA Testing
I conducted extensive playtesting to identify and resolve gameplay issues. Balanced enemy AI, weapon feedback, and movement fluidity to create a fair but challenging experience. Gathered and applied player feedback to refine mechanics and improve game.

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