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Stanislav Katunin Game Designer

Welcome to my portfolio! I'm a Junior game designer. I have a particular interest in Systems Design, and I love creating engaging experiences through intuitive and player-centric design, which I achieve by rapid prototyping, early playtesting, and rigorous collaboration with my fellow game developers

Stanislav Katunin 2_edited.jpg

About me

As it was for many, my passion for games started with Mario and then the PlayStation 1. As I went through life, I tried to express my creative streak through drama, followed by creative writing, then film acting, and finally, I have arrived at game development.

Game Design

I'm specialised in gameplay mechanics. I can design game systems, 3Cs, write documentation, and balance mechanics. 

  • Microsoft office

    • Excel

    • PowerPoint​

  • Documentation tools​

    • Hack and Plan​

    • Figma

  • Adobe Suite​

    • Photoshop​

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Level Design

I can plan on paper and transfer those plans into quick blockouts and grey-box levels using Unity, and quickly and effectively iterate on them.

Development

I can prototype my ideas quickly to iterate on them and make them better.

  • Unity (C#)

  • Versioning (Git, SourceTree)

Some more about me 

  • History nerd: love medieval and early modern history.​​

  • Favorite Games: RTS, FPS, third-person action-adventure games​

  • Foodie: Love eating different foods from different cultures​

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My Projects

Here, you'll find a selection of my work. Explore my projects to discover more about what I do.

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