Stanislav Katunin Game Designer
Welcome to my portfolio! I'm a Junior game designer. I have a particular interest in Systems Design, and I love creating engaging experiences through intuitive and player-centric design, which I achieve by rapid prototyping, early playtesting, and rigorous collaboration with my fellow game developers
About me
As it was for many, my passion for games started with Mario and then the PlayStation 1. As I went through life, I tried to express my creative streak through drama, followed by creative writing, then film acting, and finally, I have arrived at game development.
Game Design
I'm specialised in gameplay mechanics. I can design game systems, 3Cs, write documentation, and balance mechanics.
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Microsoft office
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Excel
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PowerPoint​
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Documentation tools​
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Hack and Plan​
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Figma
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Adobe Suite​
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Photoshop​
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Level Design
I can plan on paper and transfer those plans into quick blockouts and grey-box levels using Unity, and quickly and effectively iterate on them.
Development
I can prototype my ideas quickly to iterate on them and make them better.
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Unity (C#)
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Versioning (Git, SourceTree)
Some more about me
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History nerd: love medieval and early modern history.​​
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Favorite Games: RTS, FPS, third-person action-adventure games​
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Foodie: Love eating different foods from different cultures​
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